In Hand2Note, a “tank” refers to a participant exhibiting a very sluggish decision-making course of. This habits is characterised by extended durations of inactivity throughout their flip to behave, typically considerably exceeding the typical deliberation time for related conditions. For instance, a participant would possibly spend an unusually lengthy length considering a name or increase determination, even when dealing with a comparatively simple state of affairs.
Figuring out excessively sluggish gamers gives a number of benefits. Observers can probably infer details about their thought processes, revealing uncertainty, complexity of their technique, and even makes an attempt at deception. Moreover, it contributes to a extra complete understanding of opponent tendencies, which may help in future recreation technique. Traditionally, analyzing participant decision-making time has been a related consider recreation principle research.